The second flank is the middle flank in which you should move your infantry up slowly into the various houses and use dreadnaughts to clear out other buildings and destroy other structures. You also gain access to one engineer which you can use to take over the enemy’s barracks and gain access to strong imperial infantry (which you should just constantly make). With vision support you can knock out all enemy buildings while keeping a distance. The first is along a wharf to the northwest. Next up you want to use an infantry invasion force in two different areas. You can immediately use them to destroy 3 power plants to the northeast. They do really high damage and will be a greater part of the strategy for the remainder of the mission. Unlike Stingrays they cannot leave the water, but unlike Stingrays they really have no reason to. Dreadnaughts are long distance artillery.
Once this is cleared out you will gain access to two Dreadnaughts. You can call Zhana in to help you by clicking for her to attack that area. Instead focus your energies on destroying the defenses and the shipyard. Note none of the big ships (Dreadnaughts) are active so ignore them. You will use these to attack the port at the east. They don’t do particularly well against ships, but they also don’t do particularly poorly against anything. Stingrays are your generic all round ship units. The further she is away from resource nodes the further her trucks will have to travel. Where Zhana places her MCV is completely random and will effect your income moderately. Zhana will take two nodes and you will take two nodes, income is shared so no worries. You can build a number of structures out there including power generators. You can gain space by building the Command in the ocean. After this you will settle it with an MCV (Mobile Command Vehicle). You need to capture an island, easy enough. If they die you will be given control of X so don’t worry about being too valued in your efforts as the ships are worth more than the infantry. You will be given three bullfrogs of units in the first invasion. Mission 2: Krashna-45 Circus of Treachery
The mission ends after Natasha kills all ships. Natasha will kill large ships and as each is destroyed reinforcements will stop happening from that direction… which in turn means you can use them on different directions. Use your flak panzers and infantry to try and clear a path for Natasha.
You won’t need many so send a few conscripts with Natasha and leave the rest at home.Īfter this is the final push. Send your units across the way to with Natasha to kill off the units. You will get two bullfrogs (one on each side). Alternatively you can have her target a vehicle with an air strike that is not being targeted by any unit.Īfter this first invasion start making a large number of conscripts to deal with an Imperial infantry rush.Īfter this part is done you can just keep making flak units. To make Natasha really useful hit the F key and target a vehicle, this will be a one shot on a vehicle. After you do this an invasion will begin of machines, which flak troopers can kill easily.
Simply take Natasha and right click on every single unit, they will not repel. The F allows deploying units via parachute a long distance away.įirst part is to take the base. The bullfrog is an anti-air unit that is also a troop carrier. The conscript is an anti-infantry unit, it is also one of the weakest anti-infantry units in the game. The flak troopers will be able to deal with tanks and also take care of air units. Natasha can one-shot an enemy and any unit in line with that unit also dies (a line shot). You will have control of four units in this simple mission.